FIRST PRINCIPLES OF PHYSIO INFORMATIC SYSTEMS

The conceptual, theoretical and experimental basis for a general systems reference architecture for Physio-informatic systems

 

 

Physio-informatics is a new systems model for linking human physiologic systems to information systems in the most general way. This general systems model has been derived through an ever evolving series of experiments and explorations.

 

The conceptual, theoretical and analytical basis for establishing a general systems based  reference architecture for Physio-informatic systems necessarily crosses many disciplines. It must be emphasized  from the onset that the following discussion of the derivation and  development of a general model (aka.. reference architecture ) for describing “meaningful”  information flow between humans and informatic systems is a broad topic area which covers many scientific disciplines, engineering techniques and a continually expanding array of technologies. Including but not limited to Physiology, Physics, Mathematics, Philosophy, General Systems, Bio-Cybernetics Systems, Cognitive Neuroscience, Perceptual Psycho-Physics, Perceptual State Space Modulation, Bio-Sensors, Quantitative Human Performance, Expressional Interface Systems, Physio-Informatics, Intelligent Interface-Metrics, User Tracking Interface Systems, Distributed Tele-Robotic Controllers and Intermental Networking. 

 

A general perspective of this effort is that it is an attempt at integrating these areas of human scientific endeavor (as mentioned above) in a manner which will not require that future researchers in Physio-Informatics  master all of them before they can contribute meaningfully to the process of optimizing the coupling between humans and informatic systems in an interactive interface system. Thus the intent of this effort is to establish a general conceptual framework (a reference architecture) which can be used as a guiding heuristic tool when confronted with the challenge of designing and developing interactive interface systems for human computer interaction. Specifically one which extends perceptual dimensionality and facilitates enhanced expressivity. 

 

Physioinformatics

 

A systems based, physiologically robust, reference architecture for designing and refining interactive human-computer interface systems in ways which increase operational throughput of information.

 

The term“ physio-informatics” will be used in this dissertation to denote informatic systems which are either biologically/physiologically based (primarily neurologic i.e. neuro informatic) information systems and/or informatic systems which are designed to support interaction (dynamic exchange of information) with such systems

The intent of this work is to develop a systems based, physiologically robust, reference architecture for designing and refining interactive human-computer interface systems in ways which increase operational throughput of information. Extending the perceptual dimensionality of information presented to the human and enhancing the expressional capacity of the human to convey intent to the informatic system achieve this increased throughput.

 

 

Interactive Human-Computer Interface Systems

 

In the various traditional models of human computer it is customary to think in terms of inputs and outputs. Input from the computer to the human and out from the human to the computer or input from the human to the computer and output of the computer to the human. The purpose of this dissertation is to develop a systems model for interactive human-computer interface systems which is thought to be more representative of reality than traditional models in that it is consistent with the phenomenological aspects. That is the development of a physiologic based reference architecture for designing and developing interactive human computer interface systems to match the human nervous system's ability to transduce, transmit, and render to consciousness the necessary information to interact intelligently with information.

 

"The physiologic basis of a reference architecture for designing interactive human-computer interface systems"

 

 

Context And Initial Motivation

 

The capacity of computers to receive, process, and transmit massive amounts of information is continually increasing. Current attempts to develop new human-computer interface technologies have given us devices such as gloves, motion trackers,3-D sound and graphics. Such devices greatly enhance our ability to interact with this increasing flow of information. Interactive interface technologies emerging from the next paradigm of human-computer interaction are directly sensing bio-electric signals (from eye, muscle and brain activity) as inputs and rendering information in ways that take advantage of psycho-physiologic signal processing of the human nervous system (perceptual psychophysics). The next paradigm of human-computer interface will optimize the technology to the physiology -- a biologically responsive interactive interface.

 

INTERACTIVE INFORMATION TECHNOLOGY

Interactive information technology is any technology which augments our ability to create / express / retrieve / analyze / process / communicate / experience information in an interactive mode. Biocybernetics optimizes the interactive interface, promising a technology that can profoundly improve the quality of life of real people today. The next paradigm of interface technology is based on new theories of human-computer interaction, which are physiologically and cognitively oriented. This emerging paradigm of human computer interaction incorporates multi-sense rendering technologies, giving sustained perceptual effects, and natural user interface devices which measure multiple physiological parameters simultaneously and use them as inputs. Biologically optimized interactive information technology has the potential to facilitate effective communication. This increase in effectiveness will impact both human-computer and human-human communication, "enhanced expressivity".

 

"BIOCYBERNETIC CONTROLLER"

Interactive interface technology renders content specific information onto multiple human sensory systems giving a sustained perceptual effect, while monitoring human response, in the form of physiometric gestures, speech, eye movements and various other inputs.  Such quantitative measurement of activity during purposeful tasks allows us to quantitatively characterize individual cognitive styles. This capability promises to be a powerful tool for characterizing the complex nature of normal and impaired human performance. The systems of the future will monitor a user's actions, learn from them, and adapt by varying aspects of the system's configuration to optimize performance. By immersion of external senses and iterative interaction with biosignal triggered events complex tasks are more readily achieved. This paradigm shift of mass communication and information technologies is providing an exciting opportunity to facilitate the rapid exchange of relevant information thereby increasing the individual productivity of persons involved in the information industry. Areas such as computer-supported cooperative work, knowledge engineering, expert systems, interactive attentional training, and adaptive task analysis will be changed fundamentally by this increase in informatic ability. The psycho-social implications of this technologically mediated human-computer and human-human communication are quite profound.  Providing the knowledge and technology required to empower people to make a positive difference with information technology could foster the development an attitude of social responsibility towards the usage of this technology and may be a profound step forward in modern social development. Applications which are intended to improve quality of life, such as, applications in medicine; education, recreation and communication must become a social priority.

 

 

 

An overview of the field of interactive human-computer interface systems

 

In the time between those early days and the late 70’s the ability for the computer to respond to a task given it by a human was, for the most part, limited by computation power. From the early days of computer programming where each logical connection was “hard wired” by an army of technicians to the time of punch cards, the concept of interaction with a computer had a very limited and specific interpretation. A great advance was made when the computer had a “typewriter” like mechanism which allowed computers to be programmed through “terminals”. As the speed of the computer increased along with its capacity to respond to the human, it began to become apparent that the humans ability to convey intent to the computer and the computers capacity to display results of its calculations to the human would become a limiting factor in the “interaction” between humans and computers.  Innovators at Xerox PARC, MIT, NASA, DARPA and other computer research facilities began to rethink the concept of how humans and computers would be able to communicate more effectively. (in this context the term “communicate” is used to mean the ability to intentionally exchange meaningful information).The first significant breakthrough to make it out of the lab was the “WIMP” interface (Windows, Icons, Mouse, Pointer) graphical user interface, referred to in the nerd zone as the GUI (pronounced gooey). In the late 70’s with the commercial release of Apple’s“ personal” computer, with it’s GUI, to the general public …….blah..blah

 

In the mid 80’s computer systems used by industry were becoming fast enough, and display technology and was becoming sophisticated enough to be able to “render” graphic images for engineers in computer aided drafting and design jobs to be able to begin to manipulate these rendered images with ever increasing speed and resolution. At the same time new techniques were being developed by scientists to enable them to “visualize” a graphic image that was the result of a very complex set calculations. These new areas of CAD/CAM and scientific visualization continued to evolve with faster and faster computation and ever increasing quality of graphic images.

 

In the late 80’s it was recognized that the compute power and graphic display techniques

While it is true that there was much work was done in the human factors of “Man-Machine” interfaces throughout the late 70’s and the 80’s, this work dealt with the physicality of the environment and information displays, and much of that work was done in the context of very specialized tasks. Tasks for specifics kinds of work such as piloting fighter airplanes or space craft, controlling complex industrial processes such as nuclear power plants, or complex chemical processing plants were well studied and refined. However these task differ from interactive human computer systems in that the humans are controlling some machine or physical system and were not primarily interacting with information as represented by computer systems. (one exception to this would be the interaction with a computer simulation of a complex physical system). The primary efforts for researching and refining these systems were in the field of ergonomics, dealing with the energetics of the human interacting with their environment, and cognitive science, the mental computation required to perform effectively in the environment.

 

Also in the late 80’s a new concept began to take hold in the field of human computer interaction, the concept of “immerse systems” where the computer systems began to encompass the humans senses and track the movements and position of the human in an effort to develop a synthetic environment with in which the human could interact in a more natural way. These virtual reality systems sparked a brief but important revolution in the thinking and gadgetry of human computer interaction. From an evolutionary neuro-information processing perspective this technology creates a new potentiality for response to perceptual awareness: it canalizes not a single response to a single stimulus, but rather multiple responses to multiple stimuli born of a single though multi-dimensional sensorial perceptual state. the combination of these different rendering modalities with somatotopic placement, in order to achieve and demonstrate spatial coding of the rendered information. Optimizing the human computer interface will rely on the knowledge base of physiology and neuroscience, that is, the more we know about the way we acquire information physiologically the more we know the optimum way for a human to interact with intelligent information systems. The next paradigm will see the "THINNING" of the human-computer interface to a biological sheer as the interface will map very close to the human body.

 

PHYSIOLOGICALLY ORIENTED INTERFACE DESIGN

Knowledge of sensory physiology and perceptual psychophysics is being used to optimize our future interactions with the computer. By increasing the number and variation of simultaneous sensory inputs, we can make the body an integral part of the information system, "a sensorial combinetric integrator". We can then identify the optimal perceptual state space parameters in which information can best be rendered. That is what types of information are best rendered to each specific sense modality, "a sense specific optimization of rendered information. Research in human sensory physiology, specifically sensory transduction mechanisms, shows us that there are designs in our nervous systems optimized for feature extraction of spatially rendered data, temporally rendered data, and textures. Models of information processing based on the capacity of these neurophysiological structures to process information will help our efforts to enhance perception of complex relationships by integrating visual, binaural, and tactile modalities. Then by using the natural bioelectric energy as a signal source for input; electroencephalography, electroocculography, and electromyography (brain, eye and muscle) we can generate highly interactive systems in which these biological signals initiate specific events. Such a real-time analysis enables multi-modal feedback and closed-loop interactions.

 

 

The following discussion is concerned with developing a “reference architecture” (a formalized conceptual framework for thinking) for designing physiologically robust interactive human computer interface systems. The purpose of the reference architecture will be to provide insight into the various components of the system in the context of how they might affect the flow of information as information is passed through them The primary focus will be to consider the flow of information between the human and the computer in a sustained, iterative, experiential interaction In the context of this dissertation it will be assumed that the intent of developing this reference architecture is to map the information flow during/caused by the intentional /volitional interaction with information between a conscious human and a computer system An exchange of information between the an experienced perceptual state and an external physical state is mediated by a biologic / physiologic information transporter system This system is multi modal – multi scale – concurrent hetero-purpose poly-dyno- morphic simul-tasking

For this discussion we will assume that interface systems which support Human computer interaction can be modeled as a system where information flows between various components of the system in a specific manner

 

 

Theoretical position

Information can be mapped and represented as a specific state space parameter set.

 

Universe of discourse “Mind happens at an anthroscopic scale.”

The phenomena of interest, (perception and expression), occurs at the anthroscopic scale.

The anthroscopic scale, the natural scale of perceptibility and expressivity of an individual human, is “From meters to millimeters, from decades to deci-seconds.”

 

Assumptions

Time is perceived as a unidirectional vector.

The nervous system is the primary information infrastructure for humans.

The nervous system supports the transduction transmission representation and response to information in the environment.

 

  

 

 Basic principles.

Human perception and expression is mediated, for the most part, by the nervous system.

 

Hypothesis

An understanding of the human neuro physiology allows for exploitation of predictable adaptive capabilities. The assertion is that the information flow between external sources and direct experience is biased/restrained/constrained/limited/enhanced/facilitated in understandable and predictable ways by the physiological mechanisms of human information processing.

 

Physio info metrics --- the quantitative measure of the information carrying capacity of a physiologic system.

 

Physiologically mediated information is exchanged between external environment and experiential awareness. The fundamental nature of the nervous system (neuro info matrix) determines its operational capacity. Both the physicality and the physiology contribute to the set of bio-physical restraints. The physicality of the nervous system constrains the perception of space, time, mass and energy. Physiology of the human nervous system restrains perception by computational limits of the system. The complexity, functionality and capacity of the intra-activity of the nervous system sustains perception. ERGO - The form and function of the nervous system influence various parameters of perception and expression. That is to say that nervous system is the biologic structure that is considered most likely to be responsible for mediating information flow within the human body

 

The Basic ideas leading to the primary foundations for this thinking can be seen as coming from the following areas

 

Operational Philosophy

-Action directed goals in the pursuit of new knowledge - which start with logical analysis of observed phenomena  and proceed to the point of discerning an operational utility of continuing the pursuit in the current mode of analysis or changing modes to seek a more fruitful mode of investigating the phenomena. (Oppenhiemer)

 

In other words it is a philosophy of scientific investigation which constantly seeks to validate the current mode of analysis for a given set of observed phenomena so as to maintain constant progress in the discovery process of new knowledge.

 

 

General Systems Theory

General systems theory is a useful framework for developing complex models for investigating complex systems, like those of Physio-Informatics, is in as far as it has certain concepts of systems models and principles such as hierarchical order, progressive differentiation  and feedback that can be defined and characterized and elaborated on with set and graph theory which state explicitly conditions for membership and orders of relationship. 

 

The “open systems” approach to a general systems theory  by von Bertalanffy in the late 1930’s was instigated by a perceived need to break out of the “closed systems” model which implicitly separates the system from its environment, as it would lead to incorrect conclusions. His concept was that biological systems necessarily must be considered as being open systems where both information and energy is in continuous flow between the system and the environment. His initial formulation of a general system was an attempt to derive principles which were valid for open systems.

 

A system can be defined as an object consisting of a  set of complex objects or relationships, each of which are in some way associated with other objects with in the system in a way that some quantities (parameters) with in those objects are associated with quantities (parameters) of other objects within the same system.

( von Bertalanffy)

 

Information

The base elements with which information is constructed  is “difference”. A difference can be interpreted as either an ontological fact or as an abstract matter.  Information can be defined as a difference which makes a difference.  (Bateson 1970)  Or a difference with a non zero significance (Warner)

 

The relevant aspects of Information Theory concerning the transmission effects on  information across physical structures, are considered to be important in physio-informatic systems, but are tempered by the fact that biological systems do not adhere  to the neg-entropy formulation of Shannon

 

 

 

Cybernetics

Also of significant importance is theory of Cybernetics, the theoretical model of feedback governed systems whose present state influences in some way the probabilities of any future state occurring in the system. It is interesting to note that the operators which are invoked on the system are a result of past or currents states. This is important to establish that there is a relationship between operators and states beyond the “transformational function” of operators on states.

 

 

 

Definitions

A state of any system is defined by the set values which describe the condition of the system in any given point in time (the value of all the state vectors). A system will have a state space which represents/contains all possible states of that system.

 

State Space, States and Operators

For those systems whose quantities are in continuous flux a special kind of set called a “State Space” can be constructed which has as its elements (set members) an n-tuple of values which are the values of the quantities at a given instant. At any given instant the system is said to have a “state” which is determined by the values of each of the “parameters” at that instant. (Ashby, Zadeh)

 

For a given system whose States are not static (in time) within a given state-space  it can be asserted that a transformational function has been performed on the system which determines the “next” state the system will be in. Such a transformational function is called an operator. Thus it is correct to say that an operator acts on an initial state parameter value and produces a new state parameter value.

 

In an open system is can be asserted that the “evolution of the states in time” i.e. the “state space trajectory” can be considered to be influenced by both the current state of the system (internal factors) and the processes of the environment (external factors) which are acting on the system.

 

States Operators and  Information State-Spaces

A strange but useful mathematical modeling system for elaborating this has been established. A state space of a physio-informatic system can be described as a set of information-based states which behave in a particular manner.

 

The initial assumption is that all the information that is perceived about the external environment is filtered-mediated-biased by the nervous system.  This is known as the “Neuro Cosmological Principle” of epistemology, which has an  “Anthro-scopic scale” and an “Anthro-centric perspective”.

 

Expression Space - is a universe of discourse within which the physical and mental realms are complimentary subspaces.

 

The following discussion is concerned with the development and elaboration of

The notation system for mapping the flow of information in any physio-informatic system

 

The formal term for this is “Expression Space Notational System”

“NEUROCOSMOLOGY”

     A notational system which enhances the ability to see differences

 

 

ANY information which can be expressed is a member of Expression space.

 

Neuro-cosmology is a notational system which has as its prime focus the  flux and flow of information between a perceiving human being an the environment. As such Neuro-cosmology has :

 

-A superior descriptive process

-A powerful system of methods and models

-A superior conceptual  frame work within which to map info flux

-Derivational pathways from first principles to operational systems

-Intrinsic heuristics

 

Assertion

The nervous systems capacity to transduce, transmit, characterize, experience and respond to information of environmental conditions limits the know-ability of the environment. The anthroscopic neurophysiologic info matrix supports/provides the basic infrastructure for the continuous intentional/willful interaction with the environment. Biologically mediated information exchange couples perception to the environment. The physio info metrics of the neural info matrix determines the through flux. The exchange of that information can be abstracted. The flow of information can be parameterized by temporal, spatial, ergo-dyno-morphic flux. Any state of information is characterized by a specific state-space parameter set.

 

  

 

Theoretical construct

A descriptive mathematical model that can map the transformation of information as it is exchanged between various components of the interactive human-computer interface system is presented below. This model which most generalizes the phenomenological aspects has a notational system which exploits interdisciplinary interaction and a languaging system which can classify emerging observations.

.

Neurocosmology- Anthroscopic epistemology is biased by Neural systems

 A notational system has been derived which represents the flow of information between the environment and the neurally mediated experience of consciousness. This formal descriptive notational system will enable the creation of“ most probable maps” of information flow between humans and their environment.

 

A set can be defined --Expression space is  characterizable

 

Definition ANY expressible information is in Expression space         

 

An expression of any experiencable information is a member of E-space

ANY  state of information which is experienced and expressed

 

 

The minimum element of resolution is a the existence/experience of a difference

 

To have a non zero information content a noticeable difference with non zero significance needs to occur

The minimum element of information is a significant difference

IT is a difference between ANY 1 and ANY other

IT is the information trajectory which  relates ANY state of information

IT is an expression space state path

 

 

 

 

It should be noted that the following formalisms will be loosely followed.

Set  theory – where membership to a given set is determined by some formal means

Graph theory – where the position and relationships are determined by intrinsic values

 

Given the dynamic nature of  physio-informatic systems

A more general system of States and Operators will be pervasive.

 

In the course of systematic reflection upon those fundamental essences which appear to be ontologically distinct primary percepts, one may construct a sound and verifiable epistemology with a triad of categorical types. That is, if one is to separate the "WORLD" as perceived into categories which are characterized

phenomenologically  rather than by the material constituents with which it is constructed, one finds that there are three principle realms which may act in concert and in various combinations to account for the whole of perceptible "reality". These three categories are Experiential, Biophysical and the Physical, more commonly known as MIND, LIFE and MATTER.

Consider a complex system that has as its primary components 3 fundamentally distinct sets of parameter values. Or three “state spaces” a state space is a set whose members are defined by an n-tuple of values which correspond to the parameter values of One set is a set of parameter values of a computational system. Another set is a set of directly measurable parameter values of a physiologic system. The third set is a set of parameter values which are directly experienced by a conscious human. Each set is distinguishable from the other in that the computational system and the physiological system are physically separable and the physiological and perceptual state space are phenomenological. It is acknowledged that the basis of perceptual experience is most probably supported by a specific set of physiologically distinct systems. It is beyond the scope of this dissertation (and frankly unnecessary) to develop a robust explanation/model for the specifically/physically distinguishable aspects of conscious experience (the mind) and assumed neural matrix (the body) that is thought to at least co-occur with those conscious experiences. Suffice it to say that a user in the context of an experiential interaction with information does not routinely confuse the two.

 

Expression-space   (E-space) This is the whole universe of discourse.  To discuss the exchange of information in the context of neuro-cosmology it is necessary to be in the E-space universe.

 

 

Mind subspace This is the subspace of E-space which contains all the information states directly perceived by the mind.  An instance of conscious self perception requires Mind-space.  This is the realm of perceived thoughts and ideas.  While there is no known limits to the level of complexity which can be obtained by mind-space information space, a certain level of structure is assumed to exist and as such would limit it.

C-term [] C-term is the mind-space operator.  C-term is the operation which changes one mind-state to another.  There is an implication of conscious attention in a C-term operation.  When one instance of couscous perception intentionally and willfully affects the generation of a specific type of mind-state then this is considered a C-term operation

Biological subspace  This is the subspace of E-space which contains all the information states which are directly associated with biological processes.  This real would include all the bio-physical (physiological) phenomena that is associated with life--sustaining functions and the functions which transpose, convert and or transduce information between the physical and mental realm.

B-term [] B-term is the generic bio-subspace operator.  B-term changes information states which are directly linked to the biological  / physiologic information processing functions.  Any process which is achieved by a living organism is a B-term type function. 

Space-time  This is the subspace of E-space which contains all the information about the physical universe except that which is directly related to biological processes.

Z-term [] Z term is a generic space-time operator.  This is a function which accounts for all the physical (non-biological) changes in information states in the physical subspace.  Z-term functions are those which the physicists and other physical scientists study.  They are things like electricity, magnetism, gravity, thermal dynamics, etc.  In general, anything with just physical properties is a Z-term function.

 

 

 

  Now with these terms in mind (pardon the pun) the next step is to specify the format or syntax of a valid expression in Neurocosmology notation.  The general form of a neuro-cosmology expression is in the form of a commutatively diagram, and it looks something like this:  

 

 

All instances of information from the physical subspace to the mind subspace will be in this form, where  PHI is the object as it exists in space-time, Z-term is the information of the object being transmitted through physical substance via light, sound, smell etc.  PHX is in this instance the composite of all the intermediate biologic information-state spaces necessary for information transduction (i.e., sensation).  This was comprised of no less than stimuli, transmission of sensory output and neurological processing and coding in the brain.  B-term is the process of sending (transmitting) the final product of sensation to the mind for the purpose of perception.  It is an axiom of neuro-cosmology that this expression in the form presented above is both a necessary and sufficient condition for an instance of perceptional experience to have in it an

information content which was assimilated from an external object which did in fact exist in the space-time realm (there is a world external to our senses!).  That is to say that all the information we have about the outside world was obtained in this way.  If it hasn't occurred to you yet it may be easier to use the following approximation when doing Neurocosmology

 

 

PSI = the self perceiving mind--perceptual space: contents of awareness

PHX = the living body -biological space: what chemistry refers to as "organic" and all things related to it.

PHI = objective, material, space-time reality --physical: what physics refers to as space, time, mass, energy

 

Thus any information that can come into being is one of 3 categories or combinations of the 3.

 

  The following is a list of all the major state-operator-state expressions required to map information flow through the physioinformatic system.     

 

 

 

 

                                    

 

 

Neuro cosmology states that basically that   perceptual states are a result of a brain state. However  perceiving a uniform, coherent perception at any given time, the state of perception, at ANY given time is called PSI, an instant of perception which is all we ever have. Information coming from the outside, causing neuro structures to fire on the sensory cortex is sensation. The brain correlates that sensation with all its other relevant internal functioning and all layers of psychosocial elements and the gestalt of all brain function in consciousness equals perception.

 

 

 

 

 

ANY contains a subspace of possible expressions; everything I could possibly perceive is herein contained. Rather than matter and energy we're referring to perceptual state-space. The perceptual state is always related to some biologically parameterized state of the brain. The term for these biologically parameterized states of the brain is PHX. This refers to all those entities and processes discussed within the life sciences. 

 So PSI wishes to perform an action in the outside world. By means of a cognitive operator PSI initiates the required parameters of PHX, via a biological operator, to throw a ball, for example: a PSI to PHX information transection resulting in a PHI operation: the ball flying. So, information from the PSI subspace transferred information (via these  various operators) to the PHX subspace which in turn transferred information to the PHI subspace. The principle which derives from this dynamic is that whenever a PSI subspace has influenced a PHI subspace some PHX subspace has mediated the transfer of information.

 

 

 Neurocosmology comes from the expression space and you define it with perceptual parameters.   KHI- state of PHI whose form can only be accounted for by positing the willful action of PSI via PHX acting on raw PHI, etc. KHI

 

 

                                                   

 

 

 

              

 

 

 

The diagram you see here is the biocybernetic loop. It is a very good way for understanding all the elements of how a human interacts with a computer.   If there is a mind then no matter what the particulars of a disability, what have you, there is a way to interface that mind with a communications technology.

 

Thus it follows that with in the notational system described the necessary and sufficient conditions for mapping the information flow through the physio-informatic system is covered by the following:

 

     A Mind (symbol: PSI) as the beginning of all expression and the end of all perception; the foundation of the whole process.

 

     An Organism/Life (symbol: PHX) system facilitating that perception and expression via sensory and  motor actions (biological/physiological

factors).

 

      An Interface system which is a two-fold element (for a very high level technology which applies this thinking: Bot  Masters)

 

      Expressional (symbol: SNS): some mechanism senses/captures some motor action as input from     the human (e.g., mouse click, facial movement).

 

      Perception symbol: SKY): some mechanism which renders results of the expression back to the     human (e.g., screen, audio screen reader for the blind, etc.)

 

 SKY-that product of KHI having been manipulated by PSI so as to change PSI.

 

   Synectic languaging structure in which we have a generic metaphor to talk about anything; the goal of this notational languaging system is to is to allow you to linguistically navigate to any far reaching PSI space that you want to be involved in.

Move into a higher state of abstraction connecting more information.

 e.g., Sensory physiology is talking about the PHX specific state spaces which are involved in transducing and transmitting information to the central nervous system, which is part of the PHX system we think is highly related to.

 

 

These three fundamental state spaces are required to describe the complete system.

Information that is described by the state of an external computational system

Information that is described by a the state of a physiologic system

Information that is described by the state of perceptible components of a conscious experience

 

Each of these systems is considered to be a fundamental source of information. It is also presumed that there is an ordered flow of information between these 3 fundamental state spaces. As information is exchanged between these three state-spaces there are direction specific boundary crossing transfer functions which restrict/bias/interfere and/or otherwise constrain/restrain the capacity/fidelity. From the perspective of the physiologic system there is an information exchange with a persistent external information system and an emergent internal information system. Thus it is considered a basic tenant for this model that the body (comprised of all its information processing physiologic systems) mediates the exchange of information between the computer and conscious experience. This at first glance may seam some what obvious to the casual observer. However it is this physiologic mediation of information (with all of its specific processes)which is the basis for the development of this reference architecture for developing and optimizing interactive human computer interface systems..

 

Simply put the 3 coupled state spaces of the interactive human computer interface system being proposed may be described (from the perspective of a conscious human user of this interactive interface system) as being comprised of/by an external computational system, the imperceptible physiologic processes which mediate the exchange of information with that system and conscious experience and the perceptual qualities of experienced information

 

Information, which is externally generated - Phi –Physics

 

Information, which is biologically/physiologically mediated - Phx – Life

 

Information, which is directly experienced - Psi – Mind (Perception and Intention of Expression)

 

 

 

The following discussion covers the efforts to demonstrate the capacity to increase perceptual dimensionality.

 

In addition to the new models of mapping information flow was the identification of new mathematical models and representation systems that would give insight to complex phenomena. . New graphical methods of mathematical analysis were being developed which would bring insight into biology.

 

The following images represent the nature of this “new math”

 

 

The development of fractal (fractional dimension ..or non integer dimension) geometry which was used in several ways to help develop an understanding of complex systems and their states. Of particular interest was the work of Price, Sale and Warner  which begin to explore the use of the deterministic iterative model of mathematical analysis to gain insight on what happens when you alter the various parameters of the base expression to be iterated. What was discovered was that one could see complex yet identifiable changes in the rendered geometry which demonstrated the basic premise of fractal geometry that initial conditions of seed values and the basic algorithm 

 

 

Early work by David J. Warner, Steven H. Price, S. Jeffrey Sale, in the above images,

 showed that the basic fractals which were common in the popular media and scientific literature were useful tools for gaining insight as to the nature of iterative systems. The images above show that a simple change on the basic algorithm can led to very ordered systems which are predicted by the change in the base formula. Ie z^2+c gives the basic fractal but a progression to z^n +c ..where n is 0-4 shows that the number of symmetries varies as n-1 but the individual patterns are fairly constant (that is they look to be of the same class)

 

         

The above images demonstrate the nature of iterative, deterministic functions they also show that a “difference “ can be characterized both visually and quantitatively.

 

The basic concept which was utilized from this observation/exploration was that for a given initial condition a unique result would occur and that this  method could be used to begin to quantitatively characterize the specific complex dynamics which were intrinsic in the physiological data. This new tool was then applied to physiology to begin to explore the utility of using this description to gain a higher level of insight to the complex state dynamics of the physiological systems. This was important for the development of a robust physiological system which states of information can be inferred form the  unique dynamics which could be measured by various instruments. To begin to move forward in the development of a theoretical model of physioinformatics  it was necessary to demonstrate that the assumption about being able to uniquely characterize a measured physiological state space dynamic and to link it to a specific information condition of a physiological system..  To establish a relationship  between the geometric, the quantitative and the physiologic the following experiment was done

 

 

 

 

The following discussions show an early exploration into these methods

 

 

 

 

These new mathematical insights were applied to the EEG which is a very complex system.

 

 

CHACTROPIC DYNAMICAL ANALYSTS OF THE EEC

 The mechanisms generating normal and abnormal rhythms in the brain are poorly understood but are usually attributed to a combination of sinusoidal oscillations and stochastic noise. Quantitative analysis of the EEC has emphasized application of the FET and statistical analysis of the resulting power spectra. It is now possible to perform chaotropic dynamical analysis of the EEC.  Phase portraits are obtained by imbedding the EEG time series in a multidimensional space using various time lags. Phase portraits  can be  rendered graphically  in  2  and  4 dimensions.  Lyapanov exponents, fractal dimensions and Poincare sections can also be obtained.  Inspection of phase portraits during 3/sec spike and wave suggests the presence of a low dimensional state space.  EEC during normal eyes open condition suggests the presence of a high dimensional state space.  In deterministic systems, low dimensional state spaces have low information content and limited response capability.   High dimensional  state  spaces  have  rich  response  repertoire. chaotropic dynamical analysis of the EEC provides a powerful theoretical structure within which to interpret normal and abnormal findings. chaotropic dynamical analysis is an important new approach to quantitative investigation of electro physiologic measures such as EEC and MEG.

 

 

 

 

 

 

The Compressed Dimensional Array: a new      topographic technique for EEC analysis

 The mechanisms generating the EEC are poorly understood but are thought to involve non-linear deterministic dynamics.  The complexity parameter is an important mea sure of dimensionality but displays usually do not permit of this parameter comparisons between many     EEC channels over time.  The complexity parameter is obtained by embedding the time series in progressively higher dimensions until a scaling property emerges. This dimension is then selected for the Compressed Dimensional Array (CDA) -  The complexity parameter is then calculated for two second epochs and arrayed in a single display on an graphics workstation so as to appear as a topographic contour in which elevation represents the complexity parameter permits a Real-Lime interaction with this array convenient Areas  method of dimensional analysis.       of low dimensionality appear as easily The CDA provides a new  recognized valleys. method of visualizing dimensionality of the EEC and reveals subtle features of clinical and scientific interest.

 

 

 

 

 

 

The use of new graphical techniques which enabled the researcher to gain a greater degree of insight into the phenomena was applied to the problem of extending the perceptual dimensionality of research data. Initially  EEG data was used to test the utility of  this exploratory mode, it wasn’t long however that other data sets were evaluated with these methods.

 

The following series of images shows the progression from the standard methods of analysis to a visually rich technique. (it will be asserted that this is consistent with the reference architecture being developed in this thesis.) The fundamental idea here is to use the humans natural ability to perceive differences in space, color, and structure to help elucidate the various features embedded in the data.

 

Traditional  EEG data is of this nature

 

 

 

 

From the images below  it can be seen that this “spatial temporal” iso surface technique enables the detection of structural components in data that was normally seen as not having any intrinsic structure.

 

 

 

The technique developed for exploring d characterizing the electro physiological data can be shown to be of value for displaying the data in a way in which the various different modes of EEG seen clinically can be easily classified . The images below illustrate that point in that they show the various conditions seen clinically, evoked potentials, anesthesia states, eyes open relaxed normal. All in a very “perceptible” form.